In what ways does your media product use, develop or challenge forms and conventions of real media products?
In order for our film to seem like a real ROMCOM, we had to ensure that we took cues from other short films that shared our genre, as well as following the codes and conventions of short films in general.
One of the first things we did was to ensure that we didn't have too many different locations, the reason for this was because we only had 5 minutes and the audinece wouldn't have enough time to understand if we added several different locations. The audience would need more time to gain an understanding of the narrative for us to add more locations. We also wouldn't be able to have a lot of dialogue to help us tell the story, so things like costume were vital to ensuring we told the location well. Fortunately we had the characters all in their school uniform which meant that the audience could clearly see this was set in a school, similarly, in a short film I had researched myself, 3x3, the fact that the janitor is dressed like an actual janitor and has a mop as a prop illustrates the type of character and the setting of the film.
Our use of sound in this shot helped to portray the girl as someone who is desired a lot by the boy in the class room |
By having 2 male characters at the centre of the story , it opened up more dynamics between the two |
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